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Old 08-02-2007, 11:49 AM   #99 (permalink)
GeorgeXVX
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Quote:
Originally Posted by sitnspin View Post
My impression is that it won't be a list of styles with every fighter fitting into one of them, it'll be more about the specific way that the fighter moves and fights. I say this because THQ's brand new engine for their forthcoming WWE game is supposedly focusing on every wrestler playing a little differently -- the combo that launches a big flying forearm from Rey Mysterio might only be a quick jab from some other dude, because of the different ways that they do their thing. But that second guy might be more of a grappling and submission guy, so the combos for that area will be more effective for him. As the THQ rep was saying, you can learn to be good with one wrestler, but you'll suck with the other ones until you spend some time experimenting with them. I like it -- it means mashing the buttons won't produce the same results from every guy.

I'm kind of assuming that these same developments will play a role in their UFC game.
i didnt know that... that rules. I always hated that about WWF games. Once you know how to play you are good with everyone... just find who you like being the most. Thats why i like old school fighting games like tekken and mortal combat and street fighter.... you are usually only good with one or two people. very hard to get good with everyone.
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