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03-24-2007, 11:37 PM
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#1 (permalink)
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In Tyler we trust
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Anybody hear more about the new UFC game?
I'm actually really anticipating this bad boy and I want it to be a great game... but I need to hear more about it! Anybody know anything?!? 
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03-30-2007, 06:36 PM
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#2 (permalink)
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Champion
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I'm constantly checking the videogame websites, and we haven't had anything new so far. The announcement was huge, but that just left everyone wanting more. Hopefully we will get the first screens and videos here pretty soon.
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03-30-2007, 10:03 PM
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#3 (permalink)
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Ice Cold
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i wish they made the announcement closer to when the game actually comes out because now were all just left waiting, i cant wait though...
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03-31-2007, 12:12 PM
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#4 (permalink)
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Wow this is all new news to me. I am very pumped to hear this. I just hope take take time in this game and make it the best they can. Anyone no who is making the game
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03-31-2007, 01:10 PM
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#5 (permalink)
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Ice Cold
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Quote:
Originally Posted by cujo
Wow this is all new news to me. I am very pumped to hear this. I just hope take take time in this game and make it the best they can. Anyone no who is making the game
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the announcement was that it was being made by thq.
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Riding the Thiago Alves train past Karo and Hughes through Diego AND THEN to GSP.
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03-31-2007, 01:57 PM
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#6 (permalink)
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Any word on what console it will be out for?
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03-31-2007, 07:16 PM
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#7 (permalink)
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Probably Not Dana White
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Here's all the info that's been released so far. THQ is the company, but they have yet to announce the actual developer, so it could be anyone. It's the equivalent of saying Miramax is putting a movie out, but you want to know who's actually going to MAKE the movie, right?
THQ has an exclusive deal with the UFC through 2011, and their plan is to do this the way EA does their sports titles, with a new one every year that has updated graphics, some new features, and an updated roster. I'm cool with that, because if you like the one you've got, no one's forcing you to buy the new one. But if you're eager to have the hot new s**t and the newest fighters, you can get it.
They've already said that they plan on producing games for all three next-gen consoles, portables, and PC. I'm particularly excited about PC, because it opens up the possibility of talented fans creating their own patches and content and uploading it to the web.
They said they hope to have the first one out in 2008, but the game sites that have covered this have acknowledged that since it's only in the very prelimary design stages, that's being really optimistic. When a company starts from scratch, it can often take over two years from the drawing board to putting it on shelves.
Who knows, though -- maybe they'll be using the engine from one of their WWE games? I know that might turn some of you off, but those games are pretty good.
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03-31-2007, 07:33 PM
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#8 (permalink)
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Ice Cold
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Quote:
Originally Posted by sitnspin
Here's all the info that's been released so far. THQ is the company, but they have yet to announce the actual developer, so it could be anyone. It's the equivalent of saying Miramax is putting a movie out, but you want to know who's actually going to MAKE the movie, right?
THQ has an exclusive deal with the UFC through 2011, and their plan is to do this the way EA does their sports titles, with a new one every year that has updated graphics, some new features, and an updated roster. I'm cool with that, because if you like the one you've got, no one's forcing you to buy the new one. But if you're eager to have the hot new s**t and the newest fighters, you can get it.
They've already said that they plan on producing games for all three next-gen consoles, portables, and PC. I'm particularly excited about PC, because it opens up the possibility of talented fans creating their own patches and content and uploading it to the web.
They said they hope to have the first one out in 2008, but the game sites that have covered this have acknowledged that since it's only in the very prelimary design stages, that's being really optimistic. When a company starts from scratch, it can often take over two years from the drawing board to putting it on shelves.
Who knows, though -- maybe they'll be using the engine from one of their WWE games? I know that might turn some of you off, but those games are pretty good.
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they could use the engine from their old pride game.
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Riding the Thiago Alves train past Karo and Hughes through Diego AND THEN to GSP.
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03-31-2007, 07:53 PM
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#9 (permalink)
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Probably Not Dana White
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They could, but I doubt they will. From the way they talked in the initial interviews, they're looking at really going cutting-edge with this one. I was thinking maybe the most recent WWE game for the new consoles, but that Pride game is now a dinosaur.
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03-31-2007, 11:56 PM
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#10 (permalink)
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I like the games because I like MMA but a lot of sites give it bad ratings but who cares, if a new one does come out it should be better looking, probably because it will come out on the Next Gen. Consoles.
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04-01-2007, 09:17 AM
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#11 (permalink)
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FF's drama queen
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what sites give it bad ratings?
this is going to be one of those things thats dragged out for soooo long. ugh! im gonna go crazy
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04-01-2007, 09:36 AM
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#12 (permalink)
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Probably Not Dana White
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If he's referring to the previous MMA games, most sites give them bad ratings -- particularly Tapout 2 for xbox and Sudden Impact for PS2.
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04-02-2007, 07:30 AM
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#13 (permalink)
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Probably Not Dana White
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It's not much, but IGN just interviewed a guy from THQ about Smackdown VS Raw 2008 ( here).
Info relevant to our concerns about the UFC game is:
- They're starting over on most aspects of the engine they've been using for the WWE franchise. He pointed out that when your animations are lacking, you can't update them by adding more frames, because that'll just make the same crappy animation slower. So they're going back and motion-capturing brand new ones with modern technology.
- More than ever before, they're going to take into account how different each wrestler is in terms of size, power, speed, style, etc, and have that affect how they play in the game. He was saying how before you'd start out with a game just trying to learn how the basic game works and how to pin your opponent. But now, you'll have to learn how to "play" each wrestler, and how to both overcome their limitations and capitalize on their strengths.
- They're overhauling the AI because they know it's been so flawed, and they want it to be smarter.
- Grappling and submissions: I'll just cut & paste this part.
IGN: On the subject of submissions, there's also a new submission system. Can you talk a little about that?
Ledesma: We're implementing a new "Struggle Submission System." Last year we wanted to give players improved controls with the analog sticks and this just the next step. We really want to get rid of the button mashing meters that we have because those are really dated. We're getting pretty tired of those, honestly. But now that we have our "Ultimate Control" theme going, we can apply that to submissions.
What's that mean for this year? It means that submissions are now controlled with the analog sticks. You can decide as an offensive player how much pressure you want to apply when you put an opponent in a hold. The more you push the stick in a particular direction, the more force you're putting behind that particular move.
Say, for example, that we have the Crippler Crossface applied to someone. As you add the pressure with the analog stick, you'll see your character pull back harder on the opponent in real time. That's an example of our new animation and how it applies to gameplay too. What's really great about it, though, is that you can also be defensive with this system and power out of a submission hold using the same analog mechanic. It makes the whole thing more of a cat and mouse game. We're trying to introduce a system where players always have control -- we don't want anyone sitting around waiting until their next opportunity. Adding a real strategy, a true "back and forth," is cool too.
IGN: Do the fighting styles alter how someone will escape a submission? Bobby Lashley powering out of a Masterlock is a whole lot different than Chavo.
Ledesma: There is some level of detail there, but it's not necessarily tied to your style but more your attributes. The submission artist and technician will have advantages in submission moves, of course, but how you escape will mostly be tied into your numbers.
And this last part should please Imdahman:
Ledesma: I want them to know that we're doing a lot of research this year to find out what the fans want. We're doing focus testing, dealing with research groups -- we're trying to get their opinions on what they think about our current feature sets and what they'd like to see. We're also doing the data-mining in titles we've already released so we can see what and how the fans are playing. We're taking all this info, putting it together with reviews and message board feedback, and we're trying to get it to become as close to what the fans want as possible.
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Okay, granted, this isn't the UFC game they're talking about. But it appears that they care about the right things, and they're trying to listen to what the fans want to see. Also, I would say that the developments they're making for this series will benefit the UFC game as well.
Yukes is still working on these WWE games, though, so I wonder if that means a totally different development team making the UFC game?
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04-02-2007, 08:10 PM
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#14 (permalink)
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Quote:
Originally Posted by GSPalltheway
what sites give it bad ratings?
this is going to be one of those things thats dragged out for soooo long. ugh! im gonna go crazy
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i would say i first saw them on gametrailers
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06-20-2007, 03:36 AM
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#15 (permalink)
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Amateur
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I really hope we get some screens or something soon. For a game that was supposed to be coming out this year, there isn't much info anywhere...
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06-27-2007, 02:22 PM
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#16 (permalink)
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Dana White Can Suck It
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Quote:
Originally Posted by JL4236
I really hope we get some screens or something soon. For a game that was supposed to be coming out this year, there isn't much info anywhere...
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it wont be out anytime soon... i just hope fedor gets signed somewhere soon so if it is with the UFC he can be in the game.
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06-27-2007, 05:31 PM
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#17 (permalink)
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This wont be out for awhile but i'm glad there even considering it. By the time this comes out i'll actully be able to afford a Xbox360 which will be awsome, can't wait for this but the roster will have to be HUGE.
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06-27-2007, 05:35 PM
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#18 (permalink)
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its release is only listed as TBA 2008: so hopefully they get it right, unlike the Pride game, which was fun but had no staying power. It had no career mode, which was a major dissappointment. THQ is a great company so as long as the final product is good they can take as long as they wish
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06-27-2007, 07:43 PM
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#19 (permalink)
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Well I garentee they will have a career mode, that's a no brainer but the question is how good will it be? To me the biggest factors are varity of moves/fighters the create a fighter/career.
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06-27-2007, 07:45 PM
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#20 (permalink)
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Probably Not Dana White
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In one of the multiple threads about this game on here, I posted info from THQ about changes they've made to their WWE game engine -- things that should directly affect the UFC game, like an improved grappling system.
I think it's safe to say that the game will be a massive improvement over every MMA game we've seen so far. I think it's also safe to say that if it comes out in 2008, it'll be very late 2008. Sites like IGN and Gamespy have speculated that early 2009 is more realistic because they're so early in the process and they have a long way to go -- particularly because they plan to release the game on every platform, which adds a lot to the development time.
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